The Mansion was my entry to Ubisoft NEXT 2026, where I focused on game-ready asset workflows within a realistic architectural setting. The scene emphasizes the creation of modular asset kits, efficient trim sheet utilization, and optimized environment production techniques to achieve visual consistency and scalability. Particular attention was given to natural sunlight and atmospheric lighting to enhance realism, composition, and environmental storytelling.
Created with 3ds Max, ZBrush, Substance Designer, Substance Painter, SpeedTree, and Photoshop.
Lit and rendered in Unreal 5.